State pattern
A behavioral software design pattern, state pattern is used for computer programming to control the state in the program.See also: Strategy pattern, Dynamic classification, Run and return successor, Duality between state and class
| ENCYCLOPEDIA 4U .com |
Encyclopedia Home Page |
|
State patternA behavioral software design pattern, state pattern is used for computer programming to control the state in the program.See also: Strategy pattern, Dynamic classification, Run and return successor, Duality between state and class |
Content on this web site is provided for informational purposes only. We accept no responsibility for any loss, injury or inconvenience sustained by any person resulting from information published on this site. We encourage you to verify any critical information with the relevant authorities.
This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "State pattern".