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Heuristic

Heuristic is the art and science of discovery. The word comes from the same Greek root as "eureka", meaning "to find". A heuristic is a way of directing your attention fruitfully.

The mathematician George Polya brought heuristic into popularity in the twentieth century in his book How to Solve It. He learned mathematical proofs as a student, but didn't know how mathematicians think of proofs, nor was this taught. How to Solve It is a collection of ideas about heuristic that he taught to math students: ways of looking at problems and casting about for solutions that often lead somewhere fruitful very quickly.


In computer science, a heuristic is an algorithm or procedure designed to solve a problem that ignores whether the solution is provably correct, but which usually produces a good solution or solves a simpler problem that contains or intersects with the solution of the more complex problem.

A heuristic is not guaranteed always to solve the problem, but often solves it well enough for most uses, and often does so more quickly than a more complete solution would.

Methodic is another way of solving a problem.

External links

Further reading

Judgement under Uncertainty: Heuristics & Biases, edited by: Daniel Kahneman, Amos Tversky and Paul Slovic, Cambridge University Press, 1982, trade paperback 544 pages, ISBN 0521284147





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This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Heuristic".